Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
In Adventure Factory, players create their very own game to play, using different types of terrain, enemies, and objectives to build a level. Levels can be changed in many interesting ways, so players should explore all of the possibilities to keep the game fun. Finished levels can then be shared, allowing other players to try out each others’ creations.
Adventure Factory is a great educational game for practicing Planning, Focus and Reading, and is available for free, here. Since the game requires elementary reading skills and some advanced thinking in order to learn the game and create levels, it is recommended for ages 8 and up.
Getting started and then maintaining attention and effort to tasks, especially long-term tasks.
Creating a level in Adventure Factory requires a lot of trial and error in order to find out what works and what does not. Players must test their level at each stage of its production to make sure that the level is fun and challenging. It is imperative that the player stays engaged throughout the entire process, even though it may be tempting to rush through the last parts of the level-creation process. Losing interest halfway through the creation process will result in a level that is not very fun or interesting.
Developing a systematic approach for setting and achieving goals, and improving long-term planning.
Players should keep in mind that the levels they create should be both fun to play and challenging to complete. This can be a tough balance, so it requires some time and thought to come up with a workable level design. If players simply throw floor tiles across the screen at random, the resulting level would be too frustrating for anyone to play. On the other hand, placing the exit right next to the hero would make for a very boring experience. Players are encouraged to use their creativity to design levels that they and their friends will play over and over.
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