The goal of A Monster Ate My Homework is to save homework from being eaten by monsters by knocking them off a platform in as few shots as possible. If players accidentally hit their homework off of the edge, they will lose stars and receive a lower score (three stars equal a perfect score). The earlier levels in the game present relatively simple challenges, but as players progress, they must face more and more monsters, stacked higher and in more complex patterns. Because the game is simple in design, contains no offensive content, and does not require reading it is deemed suitable for players ages 5 and up.
Developing a systematic approach for setting and achieving goals.
When playing A Monster Ate My Homework, players must think carefully not only about the order in which to knock monsters off the platform, but also about the angle of each shot. If they fire haphazardly, they will likely knock their own homework off the edge and hurt their score. For the best chance of success, players must carefully plan out each move and rotate the camera to see every part of the level before firing a shot. This gives them the opportunity to plan out the best strategy until they achieve a perfect three stars in each level. Players that fail to take these initial preparatory steps will have difficulty scoring three stars.
Adapting and adjusting to changing conditions and expectations.
Each level of A Monster Ate My Homework presents a unique challenge, requiring players to shift their approach level to level. Homework is sometimes surrounded by several monsters, and other times it may rest on top of a pile of them. It may even be lying at the base of a tall monster tower. Sometimes monsters simply tip over and fall when hit, while others explode and push back the monsters and homework around them. If players fail to try different strategies, they will have a hard time dealing with the new layouts and monster types.
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