Mini-Guide: Jaipur

LQ: 8.6

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Brain grade: 8.8
Fun score: 8.4

Game Type: , , ESRB Rating: Everyone Platform/Console: , , LWK Recommended Age: 6+ Thinking Skills Used: ,

Android | iOS

Jaipur is a card-based game in the vein of Magic: The Gathering that takes place in Rajasthan, India. The game pits players against one another (or computer players) as rival salespeople, trying to amass as many goods as possible to sell them for the most points. Each turn, a player may either draw cards or sell cards, keeping the game simple and fast-paced while still demanding strategic thinking. Players can also draw herds of camels, which can be used to gather groups of goods in a single turn or act as a means towards more victory points at the end of the game. Whoever wins two out of three rounds wins the game! Play against others or try your skills in a lengthy campaign mode. Jaipur is rated E for Everyone. To get the most out of the thinking skill practice Jaipur has to offer, LW4K recommends the game for players age six and up.


THIS GAME IS GOOD FOR KIDS WHO NEED HELP WITH:

Flexibility

Adapting and adjusting to changing conditions and expectations

The central market in Jaipur is constantly changing, meaning players need to be flexible when it comes to the goods they are collecting and the strategies they are employing to win. With various goods revealed off the top of the deck at any point, players must choose between sticking with collecting one item or selling it off before an opponent can get a better return on investment. Players also need to actively adapt to what their opponent is doing, changing their methods as the game progresses according to what resources their opposition is vying for. Will you take a card for your own benefit or to spite the other player? Flexibility is key when it comes to any match of Jaipur.

Planning

Developing a systematic approach for setting and achieving goals.

As flexible as a player must be, it's best to have a plan as they enter into each round. It's important to consider certain details, such as the luck of the draw or what an opponent might be holding. Should the player collect multiple camels, giving them a better chance at points but their opponent first pick of whatever comes out of the deck? These are all big decisions that need to be made pretty quickly. And while plans may change and evolve at a moment's notice, having a plan in motion, even if short term, is a big factor in how each match will play out.

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