LQ: 8.5


Brain grade: 8.0
Fun score: 8.9

Game Type: , ESRB Rating: N/A Platform/Console: LWK Recommended Age: 9+ Thinking Skills Used: , Academic Skills Used:


Terraria is an open-world adventure game that has players building structures, fighting monsters, and exploring a huge randomly generated world. By collecting building materials and completing various goals, players advance their character through the game, becoming more powerful and creating ever more complicated structures. Set in a 2D world, the game’s landscape offers various material to mine, which players harvest and combine to create goods and construct the world. Players can log in online and interact with other players and their environments, so parents should monitor their child’s interactions. Due to the steep learning curve, complicated mechanics and light cartoon violence, Terreria is recommended to players ages 9 and up.

This game is good for kids who need help with:

Time Management

Being efficient and aware of our use of time and effort.

Terraria has a day and night cycle that has a dramatic impact on the game world. During the day, players will want to spend their time wisely by building new structures and gathering materials. At night, monsters come out and make doing such tasks much more difficult. If players do not have a secure shelter by the start of the first night, they'll be stuck outside fending off a host of monsters, ghouls, and goblins. If they work quickly, gathering materials and building efficiently, players can have a safe space to weather out the night.


Developing a systematic approach for setting and achieving goals.

Terraria is set in a huge, randomly-generated world, where goals can be fuzzy and players are expected to explore and adventure on their own. While quests can be given by the game's non-player characters (NPC's), players will often have to take the initiative to explore and carve out an adventure on their own. With so many possibilities, players must set goals for themselves, seeing them through so as not to waste time. Take building a house as an example. This is an important goal to set, as it provides shelter during dangerous times of the night. Players must first pick a spot, then set out into the world to gather the necessary materials, harvesting wood from trees and bringing it back to build the structure. By setting objectives and taking the needed steps to complete them, players will get more out of the game's world-building experience.


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