In Super Paper Mario, the sinister Count Bleck uses a device known as the chaos heart to open a deadly rift in space, which threatens to engulf the entire universe. Mario and his friends have to save the world by collecting eight “pure hearts” from each of the game’s eight worlds. Mario is aided by the power to flip the level’s perspective from 2D into 3D. This mechanic allows players to expand and explore the game world in unique ways, playing with the game’s perspective to solve puzzles, avoid enemies and find hidden pathways. The game contains mild cartoon violence, but as a whole, the atmosphere of the game is very upbeat. There is a lot of reading during gameplay, however, mostly in the form of story. Due to the mild violence and reading required in the game, Super Paper Mario is recommended to players ages 7 and up.
Getting started and then maintaining attention and effort to tasks.
Super Paper Mario is divided into a number of levels, and although there is a small element of free exploration, the game is still very linear. Players must maintain a steady level of effort, paying close attention to the landscape in order to discover ways to manipulate the environment by changing the game's perspective. Failing to notice when to flip from a 2D to 3D point-of-view could cause the player to lose a life, or simply get stuck. Remaining attentive throughout each level helps players finish long battles, notice hidden areas, and collect treasure. Players that fail to stay focused on their goals may get stuck on a difficult part of the game and be unable to progress further into the game.
Adapting and adjusting to changing conditions and expectations.
Players must switch between different characters when playing Super Paper Mario. Each character has different abilities such as Peach's gift of flight, and Bowser's ability to take down blocks and tough enemies. Despite the fact that all abilities are useful, Mario is most valuable as he can switch between 2D and 3D planes. Many levels contain puzzles that can only be solved by moving in both dimensions. For example, a lever may be unavailable to hit while in the 2D plane, but can be accessed in 3D mode. Another example would include dodging an enemy's attacks by switching to 3D and sidestepping out of the way. It is impossible to apply the same approach level to level, requiring players to experiment with characters and perspectives in order to find a pathway to the end.
All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most: