Super Mario Galaxy 2

LQ: 9.3


Brain grade: 8.5
Fun score: 10

Game Type: ESRB Rating: Everyone Platform/Console: LWK Recommended Age: 7+ Thinking Skills Used: , , Academic Skills Used:

In this game, Mario must again take to the stars to save Princess Peach from the evil Bowser. But this time, he’ll have some help from the star creature Luma. Players will traverse puzzling planets filled with unique obstacles, enemies, and hidden Power Stars to collect. Collecting stars and beating stages opens up new worlds to explore, eventually leading to a showdown with Bowser himself. Players will have to solve environmental puzzles — many of which manipulate gravity in some manner — and fight challenging boss battles which require different strategies to defeat. Due to minimal cartoon violence, lack of any other potentially offensive content and the game’s ease of play, Super Mario Galaxy 2 is recommended for kids age 7 and up.

this game is good for kids who need help with:


Adapting and adjusting to changing conditions and expectations.

Mario will collect different items and tools called "power-ups" throughout the game to aid him. There are many power-ups to find, and each help players in a unique way. Some power-ups can heal lost life or enable new attacks, while others simply help Mario traverse the level in new ways. In order to fully explore the game and find all the stars needed to progress, players will need to use a variety of power-ups. Furthermore, players who don't alternate their attack strategies will have trouble defeating Mario's larger foes.


Getting started and then maintaining attention and effort to tasks.

Other than keeping their eyes peeled for hidden star locations, players also have to carefully control the timing of jumps, avoid incoming attacks, and determine the best way to solve puzzles and take down enemies. Many boss battles require the player to figure out the weaknesses of a given enemy, or ways in which to damage an enemy using the environment. Players that don't pay close attention to the environment and their surroundings will have a tough time beating their foes and locating the hard-to-reach stars.

Working Memory

Recalling and retaining information in her mind while working.

In Super Mario Galaxy 2, there are a variety of button commands for players to memorize, which must be recalled and issued at a moments notice. Aside from the simple game mechanics of running and jumping, Mario can perform numerous other maneuvers depending on which "power-up" he receives, and memorizing how to use such items is just as important as remembering when to use them. For instance, the Cloud Suit allows players to create temporal clouds for Mario to traverse, helpful for crossing large gaps. The Spin Drill grants players the ability to burrow through the ground, and is useful for quickly travelling to the other side of a planet. The Rock Suit lets Mario bash through boulders and easily damage tough foes. As many enemies and obstacles can only be overcome using these kinds of special moves, players are tasked with committing the controls and uses of them to memory and using them in-game.

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