Spiritfarer is billed by its creators as a “cozy game about dying.” You play as Stella, a young girl who has been tasked with taking over as the Spiritfarer by Charon. This means that you are now responsible for ferrying the souls of the departed to their final resting place. You do so by taking them as passengers on your boat and caring for them on this final journey. You give them food and gifts, provide them with shelter, and even hug them to brighten their spirits. They, in turn, teach you new skills, provide you with items, and show you new areas on the map to explore.
On your journey, you will add improvements to your boat and perform other management tasks such as gardening, fishing, and foraging for supplies. All of these items can be used to build new additions to your boat, feed your passengers, and earn new abilities and powers.
Organization: Arranging and coordinating materials in order to complete a task.
Many of the tasks you must complete in Spiritfarer require the user to gather the right materials needed to build new structures or create new foods. This means that the player needs to know where they can locate these items and also be aware of what is currently in their inventory and what items they need to gather from various locations. For example, upgrading the guests’ accommodations on your boat means that you will need wood and other materials to build them their own residences. Players who struggle with organization may find that they never have the materials that they need and will spend a lot of time going back and forth on the map to collect these materials.
Self-Awareness: Caring and connecting emotionally with others.
Your character Stella is charged with taking various spirits to the Afterlife, but most of the game is being present with them on their journey. This means that you observe their mood and try to provide them with what they need. Stella has the options to give items, food, and even hugs when her guests seem to require it. This means that she needs to check in on their mood and see how they are feeling. As she does this, the player learns more about this spirit and their likes and dislikes as well as their current emotional state. Furthermore, the spirits will have issues from their past that bother them and Stella will need to sail the ship to various locations to help each guest make peace with their past. Players who struggle with self-awareness may frequently forget to check in on their guests and not be able to tell what is required of them to make each spirit happy.
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