In this gritty skateboarding game, the player’s character has just gotten out of prison (due to skating) to find that the city has changed for the worse. All of the good skateboarding spots have been shut down, making it hard to find a place to skate. The player jump-starts his skating career with a photo shoot in a back-alley skate park and, from there, the player can opt to complete challenges or simply skate around and explore the city. There are some mature themes in this game, such as the player being arrested, and the game features mild violence in the form of characters crashing and falling off the board. Little reading is required, but the game’s controls are fairly complicated and rather hard to learn. Due to the mature themes, minimal violence and complicated controls, Skate 2 is only recommended for players ages 13 and up.
Adapting and adjusting to changing conditions and expectations.
In Skate 2, the player must execute different skateboarding tricks in a variety of environments. From ramps to stairway railings, anything is fair game for tricks. However, a trick that works on a half-pipe may not work on the city streets. For example, a player may be able to perform a 720 degree spin on a half-pipe, but that same trick is not feasible off of a picnic bench. The player must be aware of which tricks can be performed in a given environment, using a variety of moves to score points. If not, he will find himself falling down frequently.
Furthermore, the player will need to switch up the tricks that he performs in order to build higher scores, as repeating the same trick over and over earns less and less points. To continue progressing in the game and earn the highest score possible, the player must master new tricks and incorporate them into his arsenal.
Recalling and retaining information in our minds while working.
There is a huge variety of tricks that can be performed in Skate 2, each requiring the player to move the joystick in a tightly defined pattern. Remembering all these tricks and being able to execute them on demand can be challenging, requiring good Working memory skills from the player. To perform more complicated tricks, the player will need to build off tricks he has already learned. For example, executing a 360 flip is similar to a kickflip, but it has an added step that turns the board at the end. Understanding the various button commands that make up simple tricks allows the player to build even more complicated tricks, recalling numerous commands successively to earn high scores.
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