This unofficial version of the widely popular Portal franchise offers many of the same challenges that players of Portal and Portal 2 will recognize, but sets them in a 2D game world rather than a 3D one. The games has players using a portal gun to create pathways that teleport them around the level, with the ultimate goals being to escape the lab in which they are trapped. Players will need to be creative, using only portals to manipulate the environment, avoid turrets and successfully navigate levels. Because this game does includes some mild violence, and offers a moderate level of difficulty, it comes recommended to player ages 10 and up.
Developing a systematic approach for setting and achieving goals.
Creating a plan for each level and its obstacles requires players to observe their environment, think ahead, and predict the outcomes of their actions. If players don't plan ahead, they may find themselves stuck and be forced to restart a level. Sometimes a sequence of several steps is needed to overcome obstacles in the game. For example, a player may have to create a pathway around a wall, but a turret may be waiting near where the land. In order to avoid the turret, the player must set up the next portal before landing, or esle be defeated by the waiting turret.
Adapting and adjusting to changing conditions and expectations.
The puzzles in this game deliberately flex the imagination of players and helps them expand the potential uses for their portal gun. Players learn how something as simple as creating pathways has many different options to both success and failure, and through trial and error, pick up new techniques to try on different obstacles. Constant re-imagining of the uses for a single tool requires the flexibility to know when one method is working and when to think outside the box in order to progress. A rigid approach will severely limit players, barring them from exploring the possibilities afforded by the unique powers of the portal gun.
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