Luigi’s Mansion 3

LQ: 8.95


Brain grade: 8.4
Fun score: 9.5

Game Type: , ESRB Rating: Everyone Platform/Console: LWK Recommended Age: 4+ Thinking Skills Used: , Academic Skills Used:

Nintendo Switch

Luigi is back in the latest ghost-hunting adventure Luigi’s Mansion 3! In this installment of the franchise, Luigi, Mario, Peach, and the Toads are all staying in a luxurious hotel after being invited by the mysterious and heavily powdered Hellen Gravely. Everything looks beautiful and luxurious but things get weird after the lights go out…

Luigi awakes to find that all of his friends have been captured in picture frames by Hellen and her boss, King Boo. It is up to Luigi to overcome his fears, defeat Hellen and King Boo, and find his friends. To do this he will need to use his only weapon, the Poltergust G-00, a backpack vacuum with a few tricks up its sleeve. In this game, Luigi is also joined by a gel-like clone of himself called Guigi. This twin can go through grates, bars, and other hard to reach places, helping Luigi to navigate hard to reach areas. 

The game also features co-op and multiplayer modes such as the Scarescraper, where up to eight people can play together. Luigi’s mansion is rated E for Everyone, but younger players may need some assistance reading the informational and instructional screens. The game is currently available on the Nintendo Switch. 


Luigi’s Mansion 3 helps kids practice and improve the following skills:

Working Memory: Recalling and retaining information in our minds while working. 

The Poltergust G-00 is a versatile weapon, and the player needs to know just how to use it in order to defeat the various ghosts around the hotel. There are several different functions of this machine, represented by different buttons on the controller. The player must remember which buttons control what parts of the Poltergust and use them in the correct situations while battling enemies. Players who struggle with working memory may find that they cannot remember which buttons control which functions on the machine and need to repeat the areas where they have been defeated. The game starts slowly and introduces the various aspects of the Poltergust over time, letting the player get used to them instead of piling them all on at once. 

Flexibility: Adapting and adjusting to changing conditions and expectations.

There are several different types of ghosts and boss fights within the game and none of them behave exactly the same. Some ghosts have accessories such as sunglasses which make them immune to the stun of your flashlight for example. The player needs to adapt to each situation as they encounter it and use the best strategy they can think of to defeat the enemy. Players who struggle with flexibility may find that they try the same techniques over and over and struggle to defeat enemies or fail when they come up against the larger bosses. The game provides hints when different strategies can be used so it can help a player initially who might struggle to adapt. 

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