In Gardens of Time, the player is part of a secret society that has unlocked the power of time travel. Something has gone awry in the space-time continuum, and the duty to unravel the mystery is placed upon the player. His job is to travel to different eras and remove hidden or unusual objects in order to restore the natural world balance. Unlocking new worlds for travel requires accumulating stars and reputation points. The faster he can locate the objects within a world, the more points he will earn. He only has a limited (although rechargeable) supply of energy and each travel through time exhausts some of this energy. With patience and a keen eye, he will uncover great mysteries and save the world from the strange happenings that continue to threaten it. Gardens of Time does not contain any inappropriate content, however it does require some basic reading skills and is accordingly recommended for players 7 and older.
Note: This game has been identified as helpful for kids with ADHD. Click here to find out why.
Recalling and retaining information in her mind while working.
One visit is typically not enough in Gardens of Time. The player will have to repeatedly visit worlds in order to earn enough points and stars to unlock additional locations and benefits. Luckily, the items never move around within a specific world, although the objects he must look for vary each time. When visiting a world again, often the player will be asked to find some of the same items he has previously located. The player must keep a few previously found objects in mind as he is scanning the scene, using Working Memory skills to recall where a given object was, quickly selecting it without searching for it all over again. The faster he is able to locate the items, the more points he earns. He would waste considerable time if he kept forgetting what he was searching for, had trouble re-discovering items, and repeatedly had to re-read the item list. Therefore, his score and speed of progression through the game rest heavily on his ability to remember items and recall where specific items were the last time he played.
Being efficient and aware of our use of time and effort.
Given that his score is dependent on how quickly the player can find items, time is of the essence. He cannot finish a level before finding all of the items, but how quickly he finds them will make a difference in the points he can earn. Instead of finding one object and only then moving onto the next one, he may be better served to "skip" items he has trouble locating, coming back to them later. This way, he isn't wasting time searching for one item, and can continue scoring points by finding other objects. Furthermore, as he is looking for the next item he may come across the one he couldn't find previously. This sort of multi-tasking allows the player to move on in his search but still discover other objects he had difficulty locating.
Getting started and then maintaining attention and effort to tasks.
Gardens of Time engages the player's Focus skills in two ways. Again, time is precious in the game, and that means a level must be given complete attention from the first second to the last. There is no way to pause the game, and restarting a level is possible although a waste of the player's limited in-game energy. Thus, it is important for the player to stay tuned into the game and ignore distractions in order to find all the objects quicker. In addition, he must regularly visit worlds he has previously played in, and it is possible to become a little tired while re-scanning a level over and over again. By keeping his mind set on the goal and persisting through tedious tasks, he will score better in the end and climb the ranks within the secret society.
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