Feed Me Moar

LQ: 8.4


Brain grade: 8.4
Fun score: 8.4

Game Type: ESRB Rating: N/A Platform/Console: LWK Recommended Age: 4+ Thinking Skills Used: ,


Feed Me Moar is a puzzle game in which players must find a way to direct a purple liquid into the mouths of one or more hungry monsters. The liquid is shot out of a ray gun and abides by general rules of physics and gravity — that is, the liquid can only travel so far before it falls to the ground. Players have a limited amount of time to act, as they must activate platforms, flames, triggers, magnets, or a variety of other aids to allow the liquid to traverse a seemingly impassable space. There is an order players must abide by to allow the level’s mechanisms to work in their favor. Players who feed the monster(s) in the most efficient manner will earn three stars and the opportunity to advance to the next level. There are 35 levels in total and the possibility for players to receive a total of 105 stars leaving players with many opportunities to try and retry levels. The game provides its own walkthrough in additional to a good tutorial and surmountable learning curve. We recommend Feed Me Moar to players 4 and up.



Feed Me Moar is a very much a step-by-step game. This means that it's a great game for the planning thinking skill. In this way, Feed Me Moar becomes a logical, linear type of game. For example, levels can be set up as such: a wooden platform blocks the liquids access to the monster. The platform is located next to the wooden torch. If players burn the wood with the torch, the liquid will flow in the proper direction. While this is a very simple example of a puzzle, it's this type of strategy and logical thinking that players need to employ. In more difficult levels, there can be more than 3 or 4 of theses short puzzles, each having to be enacted in a very specific order. Of course, players can retry levels as much as they'd like, eventually achieving the optimal score of three stars.


Order is important in Feed Me Moar. While it's that true that order is usually associated with the thinking skills planning and organization, in this case the flexibility is the thinking skill most utilized.

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