In Canabalt, the player’s character is perpetually moving foward, and it is up to the player to time when to make his character jump. The game randomly generates the city rooftops the player traverses and jumps, so no play through is ever the same as the last. The goal is to try to get as high a score as possible without falling. Since Canabalt features no violence, blood, suggestive themes, and requires no academic skills, it is recommended for players age 6 and up.
Adapting and adjusting to changing conditions and expectations.
In Canabalt, the player's character is perpetually moving forward across city rooftops. Instead of trying to anticipate the future, players should instead focus on quick reactions to the ever-changing landscape. The game randomly generates the rooftops as the player leaps across, so no play through is identical, requiring the player to think fast and improvise.
Getting started and then maintaining attention and effort to tasks.
In Canabalt, the player must pay attention at all times. The player is only given mere seconds before having to make a tricky jump, avoid a bomb, or dodge debris. If the player fails to pay attention, and hesitates even for a second, he can cost the character his life, and a high score.
Managing our actions, feelings and behaviors. Managing anger and frustration.
In Canabalt, the player must manage his emotions and avoid clicking under pressure. Every jump in Canabalt must be perfectly timed, so if the player presses the jump button too soon, or too late, he will lose. Players must avoid frustration and control their impulses as every movement and jump in Canabalt counts.
All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most: