Box Boy + Box Girl is a puzzle solving game that is anything but square! In this game you play a humble box (Qbby or Qucy) who is moving through the perilous landscape of their world, the box planet. The player does this by using their powers to create boxes that can be used to move over obstacles, bridge gaps, cover dangerous areas (think spikes, electricity), or to trigger buttons that allow for safe passage. As the player moves through the level, they need to focus on using as few boxes as possible while also trying to collect crowns that are located in tricky, hard to reach areas. Medals and Crowns, which are earned in each level, can be used for hints and item purchasing in the Box Boy + Box Girl shop.
This game also features a co-op mode called “A Tale For Two,” in which two players can control both box characters to solve puzzles. Or, if you are playing the game alone, one player can control both of the boxes by switching back and forth.
Box Boy +Box Girl currently retails at $9.99 but a demo is available on the Nintendo EStore.
Flexibility: Adapting and adjusting to changing conditions and expectations.
Box Boy + Box Girl features over 270 different puzzles that the player can work through. And each puzzle adds some new challenge to think through. The player needs to use their flexibility skills to look at each puzzle as a new challenge while still retaining the information they learned from the previous ones. Players who struggle with flexibility may find themselves relying on hints to help them through the puzzles. Starting with some of the easier levels and taking breaks from harder puzzles may be a way to build up flexibility skills so that multiple hints are no longer needed.
Players who are using the co-op mode also need to practice flexibility, as they are working with another person to accomplish their task. Players will need to communicate with one another and shift their expectations based on what the two characters can accomplish together.
Planning: Developing a systematic approach for setting and achieving goals.
Each puzzle in the game starts by giving you your “box allotment.” This lets the player know how many boxes can be used at any given time during the puzzle. For example, if you box allotment is five, that means you can make shapes that use up to five boxes. Players also need to try and complete the puzzle using as few boxes as possible. This means that they need to both plan how they will solve the puzzle and how they can do it using as few boxes as they can. Players who struggle with planning may find that they use more boxes than necessary and score fewer points. Playing the same level several times and trying new strategies is a way for players to develop their planning skills and test them out in a low-stakes environment.
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