LQ: 9.4


Brain grade: 9.5
Fun score: 9.3

ESRB Rating: N/A Platform/Console: , LWK Recommended Age: 7+ Thinking Skills Used: ,


BIT.TRIP RUN! is a fast-paced side-scrolling action game set to musical rhythm. The player gets to run, slide, kick, block, and dance her way to the finish line. The magical worlds she explores come complete with odd creatures, dangerous obstacles, strange and unique backgrounds, and of course, a killer soundtrack. Currently, the game provides three different worlds of wonder, and three types of levels – normal, challenge, and retro – but be on the lookout for more to come! Additionally, the player can choose from one of eight characters to play, along with plenty of unlockable costumes for added fun. The game is appropriate for player of all ages, as it is free of any offensive material and academic skills are not required. However, due to the steady increase in game difficulty BIT.TRIP RUN! is best played by kids ages seven and up.




Adapting and adjusting to changing conditions and expectations.

photo 1The screen scrolls the whole time the player is playing, with no chance of slowing or stopping. In order to stay alive, the player has to jump over or slide under dangerous obstacles, soar through the air, and block items. She is faced with every sort of combination of obstacles, often requiring immediate responses. It's very common to have to jump, slide, jump, then block, all within a matter of seconds. Although she will never conquer every obstacle the very first time, the more she can train her brain to react correctly and as fast as possible to the ever-so-quickly changing circumstances, the longer she will stay alive and the better she can do. It's important to not get used to one action, even if you go over ten jumps in a row, for example. The player can never know when something different is going to pop up.

She can also use Flexibility skills to help her when she enters a new world. Although there are still creatures to jump over, tunnels to slide through, and objects to kick/block, they can look very different in the other worlds. It takes a little bit of learning and adjustment to recognize these "same" obstacles and execute the appropriate reaction. It's important for her to take in the world around her as she plays the new levels so she can better recognize the new, but familiar, obstacles without getting stuck thinking about old worlds.


Getting started and then maintaining attention and effort to tasks.

The speed at which the screen scrolls and obstacles approach means that the player has to use Focus skills to avoid dangers while also collecting as much gold as she can along the way. When the game is afforded weak or interrupted attention, it's really easy to miss seeing a danger coming up, or run straight past good items. She will only collect each and every gold if she's paying close attention to everything flying by her and to what's coming up. Although when she dies she is simply taken back to a checkpoint, all gold she had just collected is lost. She must recollect it every time she starts again, so she can't afford to lose any concentration between avoiding obstacles and snagging gold too. She also mustn't forget that the speed at which these hurdles appear require quick, ninja-like skills to jump over, slide under, and kick away. Trying to do anything at the same time as playing, like talking to a friend or eating a snack, increases the chance of running into a bad guy or even a wall.

Additionally, she will understand what it's like to repeatedly fail at many different segments of each level, simply by the nature of the game and it's fast pace. It will be her internal desire and motivation to overcome those challenges that gets her through each attempt, as frustrating as they may be. As part of the Focus skill, this determination in the face of struggle is known as goal-directed persistence.

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