Armor Picross 2

LQ: 8.2

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Brain grade: 9.2
Fun score: 7.1

Game Type: ESRB Rating: N/A Platform/Console: LWK Recommended Age: 7+ Thinking Skills Used: ,

Newgrounds

In Armor Picross 2, the player is challenged with solving a variety of puzzles that require him to fill in a certain number of cells on a grid in order to reveal a pixelated picture. Each puzzle is named after the image that will be revealed upon completion. The numbers atop each column and each row indicate how many consecutive squares can be placed within each columns and row. The player is only allowed a certain number of mistakes per puzzle, so he will need to think logically and plan his moves out carefully. Puzzles become more difficult as the player progresses, and some contain the added challenge of a time limit. Due to the game’s difficulty and the logic skills required, Armor Picross 2 is best enjoyed by children ages 7 and older.


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this game is good for kids who need help with:

Planning

Developing a systematic approach for setting and achieving goals.

Armor Picross 2 - Educational Game Review image 1

This game is helpful for children who have difficulty thinking through their actions before performing them. In Armor Picross 2, players can only make a set amount of incorrect selections before they fail a puzzle. Thus, at the start of each puzzle, players should first examine the grid, taking note of the corresponding numbers in each row and column. These denote the total amount of consecutive blocks within each line. By counting these numbers, players can figure out where to place the blocks via a process of elimination. If players do not take steps to logically deduce a solution, they will likely rack up too many missed attempts and fail the puzzle.

Focus

Getting started and then maintaining attention and effort to tasks.

A strong sense of pattern recognition is necessary to complete the more complicated levels of Armor Picross 2. While the placement of many blocks can be deduced through the process of elimination, some images are solved due to symmetry, with the lines of blocks created on one side of the puzzle being repeated on the other side. Furthermore, many of the puzzles are based on familiar objects or figures -- like sailboats, houses, and even Mickey Mouse. Since only a certain amount of mistakes can be made before failing the puzzle, it is important for players to recognize the general shape of the developing figure as soon as possible in order to plot out the moves needed to move forward in the game.

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