Kerpoof is an online resource where children can exercise their creativity while immersed in a learning central environment. The service is equally as useful for teachers as it is for students, as they have a range of administrative tools that allow them to view and manage their students’ work. The website is based around five activities: “spell a picture,” “make a movie,” “make a card,” “make a drawing,” “make a picture,” and “tell a story.” Users engage in these activities and receive coins for utilizing game pieces and finishing activities. Coins can be used to purchase additional templates, drawing tools, and upgrade to improve the user curated avatar. For users who have created particularly compelling final products, the site offers a slider at the bottom of the screen which highlights some of the top contributions. A filter keeps inappropriate content from being published, making Kerpoof appropriate for children ages 4 and older.
Understanding our own actions, thoughts and feelings. Improving social skills.
Before users begins to explore Kerpoof, they must first make their avatar. Users should try to create an avatar that resembles their own appearance, taking particular note of defining physical characteristics. Users can also rate other submitted drawings, stories, or movies by attributing them with 1-5 stars. By submitting content to the site, users are essentially subjecting their artwork to the opinions of the Kerpoof community. The process in which users select activities should not simply be dictated by whim. Users must take into account their own strengths and weaknesses as learners, and choose an appropriate activity. For example, users who need to practice their spelling would be best served with the "spell a word" game, while more advanced language students would be better served with "tell a story."
Developing a systematic approach for setting and achieving goals.
Collecting coins may not be the most important feature of Kerpoof, but it does give users incentive to continue playing. By collecting coins, or "Koins," users can upgrade their card templates, catalog of stock art, coloring tools, and more freedom in how they can make their avatar look. Often unlocking templates is more important than character additions. For example, if a holiday is approaching, it is a good idea to make a card for a family member. But not all holidays have their own custom cards in the "make a card" activity. These must be purchased. Users have to save and conserve their in game coins in order to purchase an appropriate holiday card.
Consistently using Kerpoof is a great way to improve writing. While activities like making cards and movies don't really require to much strenuous thought, there are some that can greatly improve users' ability to write and spell. In "spell a picture," objects appear on screen as users spell them. Assuming they can spell correctly, users can incorporate any image onto their canvas, making creative and often funny pictures while practicing their spelling. The "tell a story" activity helps users to write a complete and compelling narrative. Using a series or archived cartoons, users must type a complete story, inserting clip art where applicable. Users flip through pages like a book, and they can make stories as long as they want. There are a number of different storylines that emphasize narrative and sequencing.
All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most: