Bastion
LQ: 9.15
Recommended Age: 10+
Skills Used: Planning, Working Memory, Mathematics, Reading
Available on Steam ($12.99)
Super Win the Game is a adventure puzzle/platformer that draws influences from early Nintendo sidescrollers like Metroid, Zelda II, and the Super Mario Bros. series. Super Win’s familiar yet challenging feel makes it both enjoyable and engaging, making it a great game for practicing our thinking skills. Everything about the game is a little retro – a realization that will come to players immediately, as Super Win is filtered through an old CRT-type television set. But Super Win offers more than just nostalgia. Players control a “Wayfarer” as they search for levels on the world map where they must traverse bridges, deserts, underground paths, and travel to the clouds. The world map is quite large and allows players to explore the game. It’s the players job to collect all 128 gems while maintaining a vigilant search for the six pieces of the “Hollow King’s” heart. As an intermediate level platformer, we recommend Super Win to players ages 6 and older.
Adapting and adjusting to changing conditions and expectations, especially adapting to obstacles.
Players begin the game without weapons and without techniques. They can run and they can jump. Although there are no weapons to be had in Super Win, there are new techniques that players learn as the progress through the worlds. What makes Super Win such a great match for the flexibility is the lack of immediate instruction and direction. Players are urged to pay close attention to every sign, making sure they talk to every character they meet. Players have to return to levels each time they learn a new technique. Double jumps, swimming abilities, armor, and wall climbs are among some of the useful moves players will earn as they find secret orbs and scrolls. With upgrades and new techniques players can explore parts of the map that once seemed impassable.
Exploration is an essential part of gameplay. And the flexibility thinking skills concerns itself with experimentation, exploration, and adapting to new environment.
Getting started and then maintaining attention and effort to tasks, especially shifting attention.
The focus thinking skill requires more of players than their attention. In the context of the thinking skill, focus is centered around the idea of goal directed persistence. Goal directed persistence is the method in which players set and achieve goals. In Super Win, players learn their tasks of "goals" from a fortune teller whom they visit when the wayfarer needs additional guidance. Game goals consist of collecting keys, unearthing gems, and following the vague instructions from the fortune teller. Of course, concentration is necessary to execute some of the more difficult double jumps and wall jumps. But the primary function of the focus thinking skill in Super Win is goal setting and achievement.
The world that Wayfarer must travel through is quite large. Despite the size of the map, players are expected to return to areas that once seemed impassible, as they acquire new powers. At first the size of the map might seem daunting. However, as players progress through different worlds and become more cognizant of their surroundings, they will come to understand the general positions of levels. In each level, players are expected to remember the positions of hard-to-reach gems as well as platforms that appear out of reach. Players must remember: as the Wayfarer learns new skills and techniques, they will be able to access virtually and point in a level.
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