Tinykin

LQ: 9.6

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Brain grade: 9.3
Fun score: 9.9

Game Type: , , ESRB Rating: Everyone 10+ Platform/Console: , , , , LWK Recommended Age: 10+ Thinking Skills Used: , Academic Skills Used: ,

Nintendo Switch Steam Xbox Series X/S PS4 PS5

Tinykin is an adventure puzzle platforming game where you play as Milodane, a human in the far flung future who wants to prove that humans originated on a planet called…Earth. After crash landing on the planet, Milodane finds himself in a world where he is small and everything else is gigantic. He must navigate this enormous world and its insect inhabitants in order to return to his ship and discover the mysteries that this planet holds. 

Milodane makes his way through the environment by running and jumping on different surfaces. He is aided by small creatures called Tinykin, which can be directed to perform various tasks such as lifting heavy objects, exploding barriers to movement, and even building bridges out of their bodies. The player must use their platforming skills as well as their planning skills in order to use the Tinykin to navigate each room level and make it to the end of the game. 

Tinykin is rated E10+ for some mild violence, comic mischief, and language. 


Tinykin helps kids practice and improve the following skills:

Flexibility: Trying something new. 

In the game Tinykin, Milodane finds himself in a room where he has to find an object to be used in building his ship back home. In order to do this, he needs to use the Tinykin to help him navigate the landscape. The player needs to use their flexibility skills and be willing to move around the space and explore new areas without immediately trying to obtain the item. This will lead to all sorts of discoveries for the player, including hidden nectar, additional quests, and interesting conversations with the insect inhabitants of the room. 

Planning: Developing a systematic approach for setting and achieving goals. 

Each room in the game has a different quest that need to be completed as well as several sub-quests that are optional. The player needs to be able to look at these quests and plan out how they are going to accomplish them. This might mean getting to a high point in the room to get a view of all of the areas, or even looking at the menu to see the objective notes. Planning is also used when Milodane is platforming and using the Tinykin to go to different areas. If you need 30 pink Tinykin to move an object and you only have 20, you need to plan for finding those extra 10 tinykin hiding somewhere in the level.

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