Batman: Arkham City

LQ: 9

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Brain grade: 8.4
Fun score: 9.5

Game Type: ESRB Rating: Teen Platform/Console: , , LWK Recommended Age: 14+ Thinking Skills Used: , ,

 

 

Take on the role of Batman as he enters the sprawling Arkham prison, a walled-off section of Gotham that houses the city’s most notorious villians. Run by deranged scientist Hugo Strange, Batman must stop Strange from unleashing a deadly virus on Gotham. Players will face off against notorious crooks like Two-Face, The Penguin, and The Joker, using an array of hi-tech gadgets and hand-to-hand combat to take down thugs. Players can soar across rooftops, take on side-missions, and complete challenges to unlock more powers and upgrade Batman’s abilities. Batman: Arkham City features a dark theme, strong language, stylized violence, some scantily clad female characters, and periodic sexual references. Thus, the game is only recommended to players ages fourteen and up.


How-LW4K-Works-2-1

This Game is Good for Kids Who Need help With:

Working Memory

Recalling and retaining information in her mind while working.

Batman: Arkham City Educational Game Review image 1Batman's main method for defeating foes is hand-to-hand combat, with different attacks mapped to specific buttons on the controller. Players can dodge, issue regular attacks, stun opponents, and perform reversals and special take-downs, each activated by specific buttons and combinations. Players are usually outnumbered and often become surrounded by enemies, requiring them to reverse punches almost as frequently as they dole them out. Players that struggle to actively recall specific commands on-the-fly will have a hard time dodging attacks, thus taking more damage and failing to capitalize on opportunities to take opponents down.

Self Control

Managing our actions, feelings and behaviors.

Just as important as actively recalling the commands for special attacks and reversals, is timing when to use them. Enemies will give cues as to when to reverse attack, and if the player presses too soon or too early, they will fail to intercept the blow. Furthermore, while rapidly doling out punch after punch is effective early on, players will eventually face tougher opponents, some of which wield weapons that can quickly defeat an over-zealous player. Impulsively rushing in and blindly attacking is not a good tactic, and players that use a more measured approach are more likely to find success.

Planning

Developing a systematic approach for setting and achieving goals.

Since the thugs of Arkham often attack Batman with armed with guns and other weapons, they can quickly defeat Batman unless he stays out of sight, only sweeping into view to pick enemies off one by one. This requires players to observe from the shadows, planning out a strategy. Players can scan the area in "detective mode" to learn the locations of foes, toss a baterang to create distractions, or simple wait until they have their foe isolated from the group. If the player simply swoops in without a plan, they will likely be overwhelmend and have to start the area over.

 

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