Sue’s Focus Travels
LQ: 7.95
Recommended Age: 4+
Skills Used: Focus, Time Management, Mathematics, Writing
Think Think is an app featuring a series of brain training exercises for children. The child opens the app, creates a profile and then can play a series of games requiring them to use executive functioning skills. The games each have three levels of difficulty and the child can build up to them by logging in and playing each day. Games that are available for play are rotated every day, keeping the selection fresh and new. Children can also unlock new games as they go through each day on the app but can only play three games each day. There are a total of 68 games available on Think Think so there are many different ways for children to practice these skills in new and interesting ways.
When the child logs into their account, they see their avatar in a rocket ship nearing a series of planets. Each planet has new game options to explore. For example, Thinktopia has a revolving set of games to play but Atlanius has special challenges from the captain. There are also challenges and competitions for the child who wants to see how they score against other users of the app.
Think Think is a free to download app but requires a Premium subscription to access all of its features. Very young children may need adult assistance to read puzzle directions before playing. Think Think is now available on iOS and Android.
Focus: Ignoring distractions.
Many of the games in Think Think are designed to help you build up your focusing skills in the midst of various distractions. For users who struggle with focusing, the games in Think Think provide a practice space for improving this skill. For example, in the game 3D Maze, the user needs to navigate a mouse through a maze to get to the flag. There are obstacles in the way and the maze can look more complicated than it actually is because of all the extra barriers. The user needs to look at the end goal and make a plan to get the mouse there, blocking out all of the extra stuff on the screen. Users start off at Level One, meaning that they build up to more distractions, keeping them learning how to focus at a pace that feels comfortable.
Time Management: Working under pressure.
Each game in Think Think is timed, meaning that the user needs to try and complete as many parts of the puzzle as possible before the timer runs out. Their score in each game is based on how much they accomplish within the time limit. For users who struggle with time management or panic when there is a limited amount of time to complete a goal, these puzzles are gentle ways to practice with this skill. The puzzles start off very easy as well, allowing them to take their time and get used to what they are being asked to accomplish before time truly becomes a factor.
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