LQ: 9.1


Brain grade: 8.8
Fun score: 9.4

Platform/Console: , , LWK Recommended Age: 2–7 Thinking Skills Used: , Academic Skills Used: , , ,


Papumba is an educational app for children ages two to seven. It features a variety of games to prepare children for school and the real world through exploration and practice activities. When first opening the app, the parent chooses some favorite activities for the child as well as some core areas they want them to practice. The app then selects games and activities to match these criteria. For example, if a parent wanted their child to practice soft skills, the app provides games on anti-bullying, nightly routines, and getting dressed appropriately for the weather. There are also academic activities that feature alphabet writing, coding, and mathematics. 

Upon completion of activities, the user earns points which can unlock other creatures to be used in future games. Papumba can also be used offline, so children can play the games in any circumstance. 

Papumba is a subscription-based app but has a free trial available.

Papumba helps kids practice and improve the following skills:

Flexibility: Trying something new. 

Papumba adds new activities and games to its app every week, so there is always something new to try. For users who struggle with choosing new things to do, this can be the perfect way to introduce some flexibility practice into their day. The user can try new topics or new activities and still find a wide variety of options to choose from. Encouraging the user to try something new at least once a day will ensure that this skill is practiced and reinforced every time they open the app. 

Planning: Developing a systematic approach for setting and achieving goals.

Many of the activities in Papumba require that the user think ahead about what they are going to do. For example, there is an activity where the user chooses clothing appropriate for a certain type of weather. The user opens the door, looks outside, and makes a plan for how to dress the character based on what they observe. If the plan is successful, the character will run outside and play. If they did not plan and chose random clothing, their character will not want to play and will return inside to change clothing. Other academic activities such letter writing require the user to plan out how they will draw the letters. These planning activities are fairly low-stakes and appropriate for young children as an early entry into practicing this skill. 

Related Apps+

Create Your Free Account

All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

Already have an account? Login →



Don't have an account? Sign up now! →

Forgot Your Password?