Club Penguin

LQ: 8.9

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Brain grade: 8.0
Fun score: 9.8

Platform/Console: LWK Recommended Age: 5–12 Thinking Skills Used: ,

Club Penguin is an online community of games and activities for kids. Started by Disney, users create their own penguin (which serves as their avatar and persona) by choosing a name and color for their creature, then use it to explore Club Penguin‘s huge virtual world. Members have access to printable activities, recipes, online comics, mini-games, and a community of other penguins to interact within a safe, monitored online community. Children will earn points for exploring Club Penguin, which can be redeemed to create a virtual home, customizable with stylish virtual accessories. Club Penguin offers both free and paid versions with ample content for both types of accounts, and requires minimal reading skills to use. Due to these factors, as well as the target audience, Club Penguin is recommended to users ages 5-12.


Club Penguin offers a unique and entertaining way to practice Self-Awareness and Self-Control.

Self-Awareness

Understanding our own actions, thoughts and feelings. Improving social skills.

Club Penguin is a safe online community for children to interact with other children and have fun. Your child will need to agree to the rules before creating her account, which requires that she think about how her actions will affect others, and what behavior is expected of her as a member of the Club Penguin community.

Self-Control

Managing our actions, feelings and behaviors.

Club Penguin is an online community where kids can interact with each other through text and through online games and activities. Although Club Penguin is moderated, your child will have to monitor her own responses to other members to make sure he is expressing herself in a way others will understand. It's often difficult to interpret text without the benefit of seeing someone's face or hearing the tone of their voice, and she will have to think about all the ways her interactions with others can be interpreted before typing.

To get the most out of Club Penguin, you'll need to do more than simply create an account. Try some of the ideas below or submit your own in the comment field at the bottom of the page.

Self-Awareness Activity

When your child goes to create her account, she will be asked to create a name and select a color for her penguin character. She will also have the option of designing her igloo as she progresses. This is the first step to creating her online identity in the Club Penguin community. Make sure your child chooses a name and password that she will remember, or write down her account information in a secure place.

Before she can create the account, your child will also need to read the rules of Club Penguin, which include a no-bullying rule, and restrictions on bad language and sharing personal information. Make sure to click the link to see the rules, rather than just clicking the "agree" box and moving on. This will ensure that your child knows what is expected of her while she is using the internet and visiting Club Penguin. This can also open up a discussion about rules for behavior in school, other other areas.

Self-Control Activity

After signing up for her account, you will receive an email to activate your child's Club Penguin and set up her limitations. You can choose to allow her to type her own responses, or use Club Penguin's list of greetings and responses. Talk to your child about appropriate conversation and using Self-Control when interacting with others on the Internet and in real life. Show your child how certain phrases or words can be difficult to interpret without being able to hear someone's voice or see their face; she'll have to learn how to express herself clearly and concisely in order to interact with other members.

Club Penguin is just one example of a fun online community designed for children. Try some of the alternatives below, and let us know what you think in the comment field at the bottom of the page!

WhyVilleWhyVille

WhyVille is a popular “edu-gaming” site designed to allow children and adolescents to interact and learn together. Users create a custom avatar and travel around WhyVille completing tasks while learning about a variety of topics. Find out more in our WhyVille review.

Neopets.com:

Neopets is a fun community of creatures, designed and cared for by Neopets users. Here your child can play games, care for their virtual pet, and interact with other community members. Find out more here.

Planet Cazmo:

Planet Cazmo is similar to Neopets and Club Penguin, but with monsters! Your child can design her own monster, play mini-games, and interact with other monsters. Find out more here.

Related Apps+

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All membership plans come with full access to our entire suite of tools learning guides, and resources. Here are a few of the ones we think you’ll like the most:

  • Personalized learning profiles for up to 5 children.
  • Access to our complete library of technology learning guides.
  • A personalized stream of advice, articles, and recommendations.
  • And of course, lots, lots more…

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