LQ: 8.5


Brain grade: 9.2
Fun score: 7.8

Platform/Console: , , LWK Recommended Age: 8+ Thinking Skills Used: , Academic Skills Used:

Graphs is a free educational app where users can practice a broad range of graphing related mathematical skills. Graphs is broken up into a learning section, where users are introduced to concepts and a test section, where they must apply the skills they learned. Tests consist of 20 multiple choice questions, with beginner and advanced options. Topics covered include bar graphs, line graphs, pie charts, as well as mean, median, and mode. For users who are studying these concepts in the classroom, Graphs is a great reinforcing tool. It can also be used as a way to study for the SATs, as it will keep users from forgetting what they have been taught in the past. The app is straightforward and easy to use. However, many of these concepts typically do not come up until the third and fourth grade, thus, Graphs is recommended for children ages 8 and older.

this app is good for kids who need help with:

Working Memory

Recalling and retaining information in our mind while working.

Graphs is a great way for users to become familiar with basic graphic concepts. While it's not a robust educational tool like some of the more functional websites, it is perfect for introducing and reinforcing graphical concepts. The app works much like a textbook, in that it implements scaffolding strategies. Users read between 5 and 10 pages of material where Graphs discusses specific vocabulary as well as application based strategies. They will learn the definition of a term, followed by its visual representation. Users will then be presented with a test. Here they will have to recall the subject matter from the tutorial and apply what they learned into the context of the quizzes. Users must demonstrate an active short term memory skill as well as an aptitude to absorb and apply what they learned.


Understanding our own actions, thoughts and feelings.

With Graphs users are able to track their progress very easily. After each quiz, they are awarded a score. Users first receive a fractional grade (the number of correct answers of the total number of questions). They are then given 0 to 3 stars for a more visually concrete representation of their score. If users are consistently scoring high, they should take it upon themselves to opt for the "advanced" questions. Users should not be afraid to challenge themselves, however, it is important that they take into account their own ability. It's important for users to be able to judge their own skill in particular subject areas. This type of self-awareness will keep them from "getting in over their heads," which is often followed by a loss of confidence. If the app is used properly, it can bolster users' self esteem, while affording them the opportunity to get extra practice with graphing concepts.


There are four different subcategories that users can study: bar graphs, line graphs, pie charts, and mean/median/mode. As long as children have the aptitude to read an internalize the concepts, they can use the app. They need not wait until the subjects are introduced by their teachers. Get a head start. Not only will Graphs help them prepare for classroom tests and activities -- it will give them an advantage on standardized tests -- most of which follow the same multiple choice format. The app serves all ages as their are two levels of difficultly, giving Graphs a cross-generational appeal.

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