Social-Emotional Skills: Self-Control
Students will develop their social-emotional abilities by participating in an online curriculum with a group of peers. They will apply these skills using digital games and applications while relating to activities in school, at home and other extracurricular activities.
In this session, our Executive Functioning Technology Coaches (EF Coaches) and our LW4K Explorers will dive into the thinking skill of Self-Control. What is Self-Control? How do we use self-control our every day lives? How can we strengthen our self-control skills?
Learn More about Self-Control
In-session Game: NoNo Islands
In NoNo Islands, our Explorers will join an expedition to find lost treasures! Guarding those treasures are a number of obstacles, including the NoNos and their army of creatures. Explorers will have to use their self-control skills to avoid certain obstacles! After learning the basic features of the game, all of our LW4K Explorers will be able to hop into their own NoNo Islands game to individually explore for about ten minutes with the EF Coaches checking in to answer any questions or provide help if it is needed.
In-session App: Smiling Mind
For this session’s digital application, we will learn about mindfulness through the app Smiling Mind. Mindfulness is a great, evidence-based approach to self-control. After introducing the app, we will explore how your child can personalize their Smiling Mind profile to fit their needs. Together, we will complete a three-minute mindfulness exercise.
Games and Apps Used in this Workshop
To join the live session, simply select the appropriate date and time below, then click on the Join Live Session button. If this is your child’s first Minecraft session, please make sure to view and follow our setup instructions.
Other Workshops in this Series
The LW4K method to using video games as teaching tools relies on strategic teaching principles and our approach of “Detect, Reflect, and Connect.” The purpose of the Detect, Reflect, and Connect steps is to mold the child into an active learner who becomes aware of, engaged in, and contemplative of what she is learning. These steps can enhance motivation and concentration. They also assist in extending learning beyond a particular game or technology and connecting it to the real world.