Building Working Memory with Lumino City
In this workshop, our expert LearningWorks Live Instructors team up with kids to learn and play games and apps to improve their Working Memory skill.
Today’s Activity: Lumino City & Dual N Black
For this session of LearningWork For Kids Working Memory Workshop our Learningworks Live Instructors and our new Learning Works For Kids Explorers will be exploring the introduction of the thinking skill Working Memory.
We will start with the basics: What is Working Memory? How can it be used? What video games challenge you to use your Working Memory skills? How so?
Let’s learn more about Working Memory together! Learningworks Working Memory Guide
Game of the day: Lumino City * (this game costs 4.99 on the app store)
It’s Game time! We’ll start off by talking together about how to play Lumino City and a discussion about what you can learn from the game.
After the discussion it’s time to play! All of our Learning Works For Kids Explorers will be able to hop into their own Lumino City game and individually explore for about five minutes with the instructors checking in to answer any questions or provide help if it is needed.
Reflection / Whiteboard Activity
Whiteboard activities include group discussions, polls, and more!
The Learningworks Live Instructors and Explorers will discuss the Whiteboard Activity. What was your experience like? How did you use your Working Memory skills to complete the task? What was challenging?
Explorers will be posed with questions, such as: What did you learn today? How can you translate your Working Memory skills to other areas of your life?
See the “Follow-up activities” below to learn more about how your child can practice their Working Memory skills this week!
Games and Apps Used in this Workshop
- Android: Lumino City Download
- Mac/iOS: Lumino City Download
To join the live session, simply select the appropriate date and time below, then click on the Join Live Session button. If this is your child’s first session, please make sure to view and follow our setup instructions.
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The LW4K method to using video games as teaching tools relies on strategic teaching principles and our approach of “Detect, Reflect, and Connect.” The purpose of the Detect, Reflect, and Connect steps is to mold the child into an active learner who becomes aware of, engaged in, and contemplative of what she is learning. These steps can enhance motivation and concentration. They also assist in extending learning beyond a particular game or technology and connecting it to the real world.
Detect or identify when and where they are using thinking skills in video game play.
As the participants start their gameplay, the LearningWorks Live Instructors will help them identify how they must use Working Memory as they start solving puzzles. They will use the handymanual and have to remember key details about the instructions in order to solve problems.
Reflect or consider how the thinking skills used during gameplay helps them to achieve their goals.
With a short break in the middle of game play time and a reflection at the end, we will hop to the whiteboard and chat with one another about how we used working memory. The LearningWorks Live Instructors will ask working memory based questions about the tasks they performed in game to see if they were efficient and using the memory to help them achieve their goals in game.
Connect or apply game-based thinking skills to real-world activities.
After that discussion about Working Memory in Lumino City the LearningWorks Live Instructors will relate the tasks performed and memory used while doing so, to everyday life scenarios the participants encounter outside of video games, such as in school or at home. The guides will also ask for examples from the participants and discuss as a group.