Building Time Management with Games & Apps: Angry Birds Go & Focus Keeper
In this workshop, our expert LearningWorks Live Instructors team up with kids to learn and play games and apps to improve their Time Management skill.
Today’s Activity: Angry Birds Go & Focus Keeper
For this session of LearningWorkForKids’s Time Management Workshop, our LearningWorks Live Instructors and our new Learning Works For Kids Explorers will be exploring the introduction of the thinking skill Time Management.
We will start with the basics: What is Time Management? How can it be used? What video games challenge you to use your Time Management skills? How so?
Let’s learn more about Time Management together!
Learningworks Time Management Guide
This week we will focus on the side of time management that deals with working efficiently and avoiding distractions.
Game of the day: Angry Birds Go!
It’s Game time! We’ll start off by demonstrating how to play Angry Birds Go and discussing what Explorers can learn from the game.
Angry Birds Go! Learning Works Guide
After the demonstration, it’s time to play! All of our Learning Works For Kids Explorers will be able to hop into their own Angry Birds Go! game and individually explore for about ten minutes with the LearningWorks Live Instructors checking in to answer any questions or provide help if it is needed.
Reflection / Whiteboard Activity
Whiteboard activities include group discussions, polls, and more!
LearningWorks Live Instructors and Explorers will discuss the Whiteboard Activity. What was your experience like? How did you use your Time Management skills to complete the task? What was challenging?
Explorers will be posed with questions, such as: What did you learn today? How can you translate your Time Management skills to other areas of your life?
App of the day: Focus Keeper
Gear up to explore the app Focus Keeper! Before looking into the features of the app, LearningWorks Live Instructors and Explorers will discuss the utility of the app, and other strategies for staying on task and keeping track of time!
Focus Keeper Learning Works Guide
See the next lesson on “Follow-up activities” to learn more about how your child can practice their Time Management skills this week!
Games and Apps Used in this Workshop
Android: Angry Birds Go! Download
Mac/IOS: Angry Birds Go! Download
Android: Focus Keeper Download
Mac/IOS: Focus Keeper Download
To join the live session, simply select the appropriate date and time below, then click on the Join Live Session button. If this is your child’s first Minecraft session, please make sure to view and follow our setup instructions.
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The LW4K method to using video games as teaching tools relies on strategic teaching principles and our approach of “Detect, Reflect, and Connect.” The purpose of the Detect, Reflect, and Connect steps is to mold the child into an active learner who becomes aware of, engaged in, and contemplative of what she is learning. These steps can enhance motivation and concentration. They also assist in extending learning beyond a particular game or technology and connecting it to the real world.
Detect or identify when and where they are using thinking skills in video game play.
As the participants start their game play of Angry Birds Go the Learningworks LearningWorks Live Instructors will help them identify how they must use time management as they race their bird to the finish. Each level of Angry birds go will have a timed objective and we will talk about what we can do to hit the timed objective each race before the fuse blows!
Reflect or consider how the thinking skills used during gameplay helps them to achieve their goals.
With a short break in the middle of game play time and a reflection at the end once the Angry Birds Go game play time runs up, we will all hop to the whiteboard and chat with one another about how we managed our time playing. The LearningWorks Live Instructors will ask time management based questions about the tasks they performed in game to see if they were efficient and used their limited time wisely to help them achieve their goals in game.
Connect or apply game-based thinking skills to real-world activities.
After that discussion about time management in Angry Birds Go the LearningWorks Live Instructors will relate the tasks performed and time managed while doing so to everyday life scenarios the participants encounter outside of video games, such as in school or at home. The guides will also ask for examples from the participants and discuss as a group.