# Sushi Monster

### LQ: 8.6

Fun score: 8.4

Game Type: , ESRB Rating: N/A Platform/Console: , , , LWK Recommended Age: 6+ Thinking Skills Used: , , Academic Skills Used:

Sushi Monster is a game created by the Scholastic educational team in which players must solve a series of addition and multiplication math problems. Numbers appear on sushi plates and are fed to a “sushi monster.” Players are given a series of products and sums. They must feed the correct sum or product of a combination of sushi plates (numbers) to solve the equation. Players are timed, and the faster they find the correct solution, the higher their score. However, more than quick mental math is required to succeed in the game. Players must demonstrate foresight, as the order in which they choose sushi plates will determine if they fully complete the level. There are instances where even if players issue no incorrect answers, they cannot get three stars. That is because they solved each problem independently, without keeping the other solutions in mind. In other words, they ran out of the necessary numbers to solve all the equations present. The first few levels are fairly easy, with the challenge gradually rising from there. Due to the simple math skills needed and ease of play, Sushi Monster is recommended for children aged 6 and older.

### Planning

When playing Sushi Monster players must understand they cannot simply choose a random 2 numbers that equal the desired sum or product. They must carefully strategize the order in which they choose the correct solution(s). Each game is set up like this: players are given 3 or more numbers at the top of the screen. Using the numbers on the sushi plates -- which are spread out on a table -- they must create equations that solve for the first number atop the screen. They proceed in this order until they run out of numbers or sushi plates. If there are no left-over plates, the monster becomes full and players achieve three stars. Especially as players progress through the later levels, their foresight and planning skills will be put to the test, as they encounter more potential solutions, larger numbers, and more difficult equations - especially during the multiplication games.

### Time Management

Time is very important factor for players to keep in the back of their minds if they want to score big -- or better yet -- win an in-game trophy. There is a game clock that measures how long each round takes players to complete. While time won't effect the amount points that players can receive, it is an important factor for keeping personal bests, acting almost as a way to track progress. If players begin to find the answers and complete levels at a faster rate, then there is clear evidence that they are actively learning and becoming more comfortable solving addition and multiplication problems quickly and accurately.

### Working Memory

The Working Memory Thinking Skill is actively used when practicing math. Because math is a subject that is constantly building on itself, those who study the subject must retain what they have learned and demonstrate the transference skills to apply what they learned in a new sphere. Similarly, players must transfer what they learned in Sushi Monster to what they are learning in the classroom. Skills like establishing a good pace, adding, and multiplying, are not limited to the classroom setting. Players can use these skills when making purchases, budgeting, and managing their free time. It is a game that works to implement good habits in all that play it, while stimulating their ability to think logically and numerically.