Mini-Guide: The Path to Luma

LQ: 8.5

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Brain grade: 9
Fun score: 8

Path to Luma
Game Type: ESRB Rating: Everyone Platform/Console: , , LWK Recommended Age: 8+ Thinking Skills Used: ,

Android  |  iTunes  |  Amazon

NRG developed The Path to Luma hoping to change the way players think about natural energy. It is a small but beautifully rendered game with twenty-three levels. The player’s character is SAM, an astronaut who travels from one planet to the next cleaning up pollution. Along the way, SAM is required to utilize solar, wind, and water power to solve puzzles. Once a player cleans up the pollution on a planet, power is returned to the planet’s residents. The Path to Luma is free to download, with no in-app purchases. We suggest The Path to Luma for players 8 and older if the game is used as a tool for helping the player improve their cognitive thinking skills, though younger children will enjoy it just for the graphics and simple storyline. The Path to Luma is rated E for Everyone by the ESRB.


Path to LumaPlanning

Developing a systematic approach for setting and achieving goals.

A player must plan the path SAM will take if they want to be successful at cleaning up the pollution. They'll use wind, solar, and water power, as well as various tools, platforms, and batteries to reach their goal. The planning practice comes when the player attempts to figure out the order in which to carry out the tasks and solve the puzzles. As the player gets further into the game the puzzles get more complicated and the player must develop more detailed plans. If the player fails to pay attention to detail, they'll reach an obstacle they can't unlock, SAM will fail, and the level will have to be restarted.

Self-Control

Managing our actions, feelings and behaviors.

The Path to LumaThe detailed planning required by these puzzles also means that the player has to have impulse control and anger management skills if they want to be successful. If the player begins playing a level without a plan, impulsively making each decision as it is presented, they will eventually come to a point where they have missed a step and are unable to move forwards or backwards. Coming to an "unbeatable" obstacle like this can trigger can be frustrating. If the player does not control these emotions and instead becomes overwhelmed by them, they will have a harder time seeing the step they missed in the first place. In both instances, failure to use their cognitive self-control skills will result in failing the level. The only option left at that point is to restart.

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