Mini-Guide: Snake VS Block

LQ: 8.0

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Brain grade: 8.2
Fun score: 7.8

Snake Vs Block
Game Type: ESRB Rating: Everyone Platform/Console: , , LWK Recommended Age: 6+ Thinking Skills Used: ,

Android  |  iTunes

Snake VS Block is a casual action game for iOS and Android. The player uses swipe motions to control a snake (made of brightly colored balls). The player can make the snake longer by “hitting”  or running over more balls. The number above the ball determines how much longer the snake will get. If the player’s snake hits a block, however, the snake will get shorter. The number on the block determines how much shorter the snake will get. If the player hits a block with a 37 written on it, the player’s snake will get 37 balls shorter. The goal is for the player to go as long as possible without running out of snake. When the snake runs out of balls, the game is over. Parents should be aware that there are ads, as well as an in-app purchase to remove the ads. Snake VS Block was rated E for Everyone by the ESRB. LW4K feels players ages 6 and up get the most of the thinking skill practice offered by the game.


Snake VS Block helps kids practice and improve the following skills:

Snake Vs BlockFocus

Getting started and then maintaining attention and effort to tasks.

Snake VS Block has a very simple premise: gather balls and avoid blocks. Despite how simple this may seem, success does require focus. It is incredibly important that the player be able to shift their attention between these two tasks. If the player only focuses on gathering balls or avoiding blocks, they will be unable to keep going for very long. To make the longest snake possible, the player must be able to switch their attention from balls to blocks and back again.

Self-Control

Understanding our own actions, thoughts, and feelings.

Snake VS Block is fast-paced. And because players need to swerve back and forth across the screen quickly, the game does an excellent job of exercising a player's impulse control. It is easy to get wrapped up in reacting quickly and without thinking. The further a player gets in the game, the more hectic the playing space becomes. The better the player utilizes their self-control, however, the longer they will be able to make their snake and keep the game moving.

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