Mini-Guide: CopyCat

LQ: 7.8

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Brain grade: 8.6
Fun score: 7.0

Copy Cat
Game Type: , ESRB Rating: Everyone Platform/Console: LWK Recommended Age: 6+ Thinking Skills Used: ,

Android

CopyCat mimics the classic 1980s electronic memory game, Simon The game board consists of four different colored buttons, each with a different tone. The game creates a series of tones, one tone at a time, for the player to remember and repeat in the proper order. So, if the game begins by lighting up the red button, once the player has also hit the red button, the game will light up the red button and then a button of a different color. Each time the player successfully completes a round, the computer adds an additional color to the pattern. When the player messes up the pattern, the game is over. The ESRB rates CopyCat E for everyone. Children six and up are most likely to be old enough to handle the cognitive challenges of remembering longer sequences, but anyone can play.


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CopyCat help kids practice and improve the following skills:

Focus

Getting started and then maintaining attention and effort to tasks.

Copy CatCopyCat requires that the player use the cognitive thinking skill of ignoring external distractions. If the player lets their mind wander--either physically turning away from the game or turning their mental focus away due to something going on around them--they will either forget what comes next (if the distraction happens during their turn) or miss one or more of the computer's sequence (if the distraction happens during the computer turns). Either way, messing up will end the game and cause the player to have to start over with a new sequence.

Working Memory

Recalling and retaining information in our minds while working.

This is also an excellent game for strengthening the working memory. The game starts simple, with just one button to remember. The longer you play the game, the harder the player's working memory has to work. Since the sequence is only increased by one button per round, the player gets a slow and steady approach to improving their forgetfulness. The game also provides a record of the player's high score. This gives the player a goal to beat and a record of their progress, encouraging them to continue playing the game and strengthening their working memory.

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