Age of Solitaire is solitaire with a dash of village-building. The player engages in a regular game of solitaire, each successful move earning them points. At the end of a game, if the player has won, they will bank the earned points. Additional points are earned for a quick win, successive wins. Parents should be aware that kids will earn extra points for watching an ad. Those points automatically improve a plot of land holding the player’s village. Each improvement costs a few more points than the one before it. The village starts out in the Stone Age (with features like the dinosaur graveyard) and after nine improvements levels up to the next era (the Middle Ages). The game was rated E for Everyone by the ESRB, though as mentioned above it has both in-app purchases and ads. LW4K recommends this app for children 8 and up to get the most out of the Focus and Self-Control practice.
Age of Solitaire helps kids practice and improve the following skills:
Getting started and then maintaining attention and effort to tasks.
As with the classic solo card game, Age of Solitaire requires the player to focus on what they are doing. Short-term focus is strengthened with each game the player starts. To be successful, the player must maintain focus on the cards that have been played, where they are, and what card(s) the player is currently looking for. This is only for the length of that game, however, and each game may only last a few minutes. Once the game is over, the player can break focus or refocus on the next game. If the player does not stay focused on the current game, they may end up missing a move or using a hint or shuffle when they did not need to.
Age of Solitaire also offers the chance for the player to practice their long-term focus. If the player has the goal of leveling up the next building, or an even bigger goal of leveling up to the next era, they must maintain focus through multiple games. If they can not, then they will not be able to earn points and level up their village.
Managing our actions, feelings, and behaviors.
Age of Solitaire also offers the opportunity for the player to work on their self-control skills. When the cards are first dealt, it can be tempting to jump right in and start making whatever moves the player can see. Sometimes, however, it is better to hold off on a move and evaluate all the options. Moving a king to an empty spot, for example, or choosing the first black seven you see (when both are visible) are not always wise moves. The same can be said for using a shuffle, hint, or undo. When a player first thinks they are stuck, they may be tempted to use one of these helpful items. If they take a moment to really work on evaluating all the cards, however, they may find that they had simply failed to see a move and they don't need to use one of the bonus moves. In both cases, controlling an impulsive desire will help the player keep moving towards a win for the game. If they don't control their impulses, they will lose points and even games, slowing down the advance of their village.
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